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Lugh Crow-Slave
3670
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Posted - 2017.01.31 22:28:42 -
[1] - Quote
Cearain wrote:A few ideas I was thinking about with battleships. The problem as I see it is once you are scrammed and even if you have a single tracking disruptor you are basically unable to do any damage to any frigates or t3ds inside range. This is true even if you have one grappler web and 1 regular web.
BBs are very powerful ships with high dps alpha and ehp as well as lots of utility. to counter this they are made vulnerable to smaller ships so as to require a support fleet when fielding them.
also if you decide to give up your high dps and alpha you can hit a frig just as easy as a frig can hit a frig
Quote: 1) some sort of ewar resistance. Say 50%.
ship classes already have this built into them for example frigs have scan res resistance from their higher scan res. BBs have ECM and targeting range resistance
Quote: 2) A new module that works as an afterburner burst. The idea is that it would give your battleship the ability to pulse for a high rate of speed say somewhere around 600% speed boost but it does so for only one cycle. It then has a spool up timer. It would be immune to scrams and should have some immunity to webs as well. Maybe webs cap out to make it only 400% speed boost. The idea is that the battle ship pilot can use this to momentarilly gain some transversal and at least get a few good shots off to possibly kill some of the smaller stuff instead of just always being a sitting duck. I don't really know all the details or numbers here but you get the idea.
again if you have a fleet hitting small ships is no issue and if you give up dps hitting small ships is no issue
Quote: 3) they should get a hp buff. The increase in ehp between BS and carriers should be comparable to the ehp increase between BS and bcs.
no... no it should not. what the hell is your justification for this?
carriers have high EHP because they are gimped when it comes to active tanking their high EHP is also one of the only things they have over Dreads
bottom line it seems you don't understand how to use BBs and just want them to be as powerful as your mind thinks something called a BB should be
BLOPS Hauler
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Lugh Crow-Slave
3670
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Posted - 2017.01.31 22:30:00 -
[2] - Quote
Daichi Yamato wrote:I'm open to battleships getting more ehp and deeps, but only to set them apart from other ships. Ones that should probably be nerfed.
i think those ships just need to be nerfed... >.> ccp keeps teasing that it's coming
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Lugh Crow-Slave
3670
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Posted - 2017.01.31 22:33:03 -
[3] - Quote
Cearain wrote:They don't have to be fit for the fight. Your guns won't hit them.
when you realize op has no understanding of the game
example one
example two
example three
example four
do you need more
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Lugh Crow-Slave
3683
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Posted - 2017.02.01 17:15:27 -
[4] - Quote
If you want to hit small ships fit small guns
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Lugh Crow-Slave
3684
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Posted - 2017.02.01 20:25:02 -
[5] - Quote
Cearain wrote:Four fights wow. The first was a smart bombing bs and the attacking frigates went in close range. I love how you show a smart bomb battle ship in response to a post I made saying their guns won't hit frigates. The next was station games. I didn't bother with the third or fourth because they are just anecdotal anyway. Instead of posting a few videos over years of eve where someone may have had a good fight why don't you look at less anecdotal information.
your claim was your guns won't hit them
those videos show the guns and weapons of battleships hitting them....
BLOPS Hauler
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Lugh Crow-Slave
3684
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Posted - 2017.02.01 21:45:14 -
[6] - Quote
to be honest the fact that a BB can deal with a frigate at all is more than they need. Right now a properly supported BB can one shot a frigate. Its seems that rather than BBs being under powered they just are no the tool for the job you want them to be
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Lugh Crow-Slave
3684
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Posted - 2017.02.01 22:13:09 -
[7] - Quote
Cearain wrote:I am not even talking about fleet doctrines. I am mainly interested in low sec shenanigans.
but....
they are fleet ships?
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Lugh Crow-Slave
3710
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Posted - 2017.02.03 13:01:59 -
[8] - Quote
baltec1 wrote:Battleships have only had it this good vs frigate once before and that was when tracking didnt exist. I have few issues with frigates in my battleships.
the good ol days before stacking and tracking 
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Lugh Crow-Slave
3710
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Posted - 2017.02.03 14:35:43 -
[9] - Quote
Danika Princip wrote:DrysonBennington wrote:
From what I have read about the history of naval warfare is that is all combat ships have their main heavy armament that is supported by smaller more rapid firing armaments.
Battleships are the class of combat ships that have been historically called upon to breach the blockade because of their heavy armor, modest speed and their vast array of armaments.
1906 called and wants to tell you about it's new toy, HMS Dreadnaught. Literally the opposite of what you think a naval battleship is, and what every battleship afterwards was based on. Seriously. Please, spend thirty seconds on google if you're going to make a comparison. Now, please explain why you feel battleships should be immune to everything smaller than they are? If you want real world examples, should we look at what sank the Yamato, Repluse, Prince of Wales, Muashi, Tirpitz, the battleships at Pearl Harbour, Mers-el-K+¬bir and Taranto...need I go on? (Oh god I took the bait again please help me)
Wait wait I've got this.
Small fast craft that would attack them in groups?
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Lugh Crow-Slave
3711
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Posted - 2017.02.04 02:06:47 -
[10] - Quote
Frostys Virpio wrote: While it does not necessarily need to be represented in EVE, it's still worth noting that while pretty much everything designed as "all big guns" battleships after Dreadnaught, those ships still included secondary batteries to counter small craft. The move was not complete removal of anything but main battery large guns. It was a move from combo of 8 inch and 10 inch guns on the same ship just like nobody fit 1400mm and 1200mm at the same time in EVE. They retained stuff like 5 inch guns for example because firing a 12+ inch gun at a torpedo boat is an exercise in futility. How well those capabilities are represented by drones could be asked. I don't think more need to be added on top of current config tho. BS balance would be better done by making adjustment to T3Cs.
just drones probably not great but drones + smart-bombs and you get a good representation.
(TBH if ccp just changed the name and image of smart bombs to be point defense we would probably have fewer people like the op)
BLOPS Hauler
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Lugh Crow-Slave
3712
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Posted - 2017.02.04 10:42:19 -
[11] - Quote
baltec1 wrote:Frostys Virpio wrote:
They retained stuff like 5 inch guns for example because firing a 12+ inch gun at a torpedo boat is an exercise in futility.
Speak for yourself, a grapple coupled with Neutron blasters are great fun 
Grappler has to be the best thing added to this game in a long time. Can you belive what would of happened if ppl convinced ccp to let them get effected by links and hull bonuses?
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Lugh Crow-Slave
3721
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Posted - 2017.02.05 01:17:54 -
[12] - Quote
Matthias Ancaladron wrote:Lugh Crow-Slave wrote:baltec1 wrote:Frostys Virpio wrote:
They retained stuff like 5 inch guns for example because firing a 12+ inch gun at a torpedo boat is an exercise in futility.
Speak for yourself, a grapple coupled with Neutron blasters are great fun  Grappler has to be the best thing added to this game in a long time. Can you belive what would of happened if ppl convinced ccp to let them get effected by links and hull bonuses? Or be put on smaller ships, webs are for frigs (wimpy wimpy wimpy) Grapplers on big old bs' s (hefty hefty hefty) Surely there needs to be a middle ground one for battlecruisers/cruisers. No?
no
cruisers are already quit able to hit above and below them. this along with the nice level of utility they are afforded has lead to them dominating eve they don't need more help in this area
BLOPS Hauler
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Lugh Crow-Slave
3721
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Posted - 2017.02.05 05:32:31 -
[13] - Quote
elitatwo wrote:baltec1 wrote:Lugh Crow-Slave wrote:baltec1 wrote:Frostys Virpio wrote:
They retained stuff like 5 inch guns for example because firing a 12+ inch gun at a torpedo boat is an exercise in futility.
Speak for yourself, a grapple coupled with Neutron blasters are great fun  Grappler has to be the best thing added to this game in a long time. Can you belive what would of happened if ppl convinced ccp to let them get effected by links and hull bonuses? Bonused grapple on a vindi? Disgustingly nasty. At least with another web, you won't need to switch ammo from void to antimatter. "Come to momma.."
Something about how the closer I get the more screwed they get and the closer I get the faster they get more screwed just fills me with glee
BLOPS Hauler
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Lugh Crow-Slave
3722
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Posted - 2017.02.05 09:12:16 -
[14] - Quote
Nerf the t3s and no change is needed in battleship ehp
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Lugh Crow-Slave
3722
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Posted - 2017.02.05 23:49:41 -
[15] - Quote
Brok Haslack wrote:Traditionally Battleships had teh main guns, and also a secondary set of smaller guns. So that they could deal with smaller boats that could dodge their mains and drop a Torpedo on them.
Pocket Battleships took this to a fine art.
EVE needs boats like these.
And some kind of EWAR hardened chassis would be fun as well.
Tuppence deposited.
smart bombs are those secondary guns you are talking about
as stated on page one E-war resistances and vulnerabilities are built into the base states
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Lugh Crow-Slave
3723
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Posted - 2017.02.06 04:06:00 -
[16] - Quote
Arthur Aihaken wrote:Pocket Battleships were basically heavy cruisers with battlecruiser armament, and they were designed at the time to get around treaty restrictions.
something that was much more easily done by just lying about how much your ships displaced..... You know like the late war full steal US carriers that were some how lighter than some of the small wood decked Japanese ones
BLOPS Hauler
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Lugh Crow-Slave
3723
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Posted - 2017.02.06 09:14:02 -
[17] - Quote
Arthur Aihaken wrote:Don't get me wrong - I love the idea of Pocket Battleships. I suspect that the in-game equivalent are Attack Battlecruisers. If CCP ever gets around to releasing a T3 Battleship my quest will be complete.
CCP should be banned from EVER adding another T3 anything
BLOPS Hauler
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Lugh Crow-Slave
3731
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Posted - 2017.02.06 16:23:39 -
[18] - Quote
Mina Sebiestar wrote:Lugh Crow-Slave wrote:Arthur Aihaken wrote:Don't get me wrong - I love the idea of Pocket Battleships. I suspect that the in-game equivalent are Attack Battlecruisers. If CCP ever gets around to releasing a T3 Battleship my quest will be complete. CCP should be banned from EVER adding another T3 anything Never not t3 battleship....CCP when they are coming give cool toys for something that is not cancer will you? T2 resists moderate to low hp combat subs ewar subs navigation subs fleet subs and many many many ....many visual mods and animations ...i want ...i need.
yeah no in fact anyone at ccp that so much as bring up another t3 idea should be fired on the spot
BLOPS Hauler
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Lugh Crow-Slave
3736
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Posted - 2017.02.07 05:39:25 -
[19] - Quote
Matthias Ancaladron wrote:We need t3iricide.
if the CSM recaps were anything to go by it's coming my friend
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Lugh Crow-Slave
3745
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Posted - 2017.02.07 21:42:32 -
[20] - Quote
baltec1 wrote:Arthur Aihaken wrote:Lugh Crow-Slave wrote:if the CSM recaps were anything to go by it's coming my friend Yeah, SoonGäó. That flame war is long overdue.
i can't wait to see all the ppl come out and defend "how balanced T3s actually are"
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Lugh Crow-Slave
3745
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Posted - 2017.02.07 21:44:06 -
[21] - Quote
Eye-Luv-Girls wDaddyIssues wrote:I think a few people have pushed for X-Large Shield Extenders and 3200mm plates for BS to buff the ehp but not over buff it, since it will take more PG etc etc.
ewar resistance isnt the worst idea.
lol you should have seen it when they were added
you were able to put them on BBs and get things like 2m EHP SNIs it was so fun and soo broken
BLOPS Hauler
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Lugh Crow-Slave
3769
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Posted - 2017.02.11 01:17:39 -
[22] - Quote
Cade Windstalker wrote:Lugh Crow-Slave wrote:i can't wait to see all the ppl come out and defend "how balanced T3s actually are" Almost all of the discussion I've seen in the last... two years or so(?) has been in agreement that T3s are OP. The last holdouts were a few T3D players, but even most of those were either trolls or people who felt that the T3Ds should be left as-is and other things buffed up to their level. I've yet to see someone seriously try and defend T3Cs as anything other than the OP little monsters that they are and that includes every single wormhole player I've talked to so far. Most of the actual flaming/debate comes when you try to actually figure out how to balance T3-anything. Some people want them removed from the game (unrealistic), others want the cost massively increased but the ships left more or less as they are (bad idea IMO), and then there's about twenty different flavors of "make my change ccpls senpai" for which there is not a large enough tub of popcorn in the world.
yeah it was the same with OGB until fozzie started getting serious about removing it
BLOPS Hauler
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Lugh Crow-Slave
3769
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Posted - 2017.02.11 16:29:01 -
[23] - Quote
Cade Windstalker wrote:baltec1 wrote:Don't worry, the second the nerf thread pops up it will gather more salt than the Sifto salt mine. Oh almost certainly, but I expect most of it to be in the form of people arguing over what CCP should nerf or change and trying to preserve the most OP characteristics of T3Cs the same as what was seen in the first round of T3D nerfs.
just wait i grantee one of the main arguments will be
"you have to risk SP so they are not really unbalanced"
BLOPS Hauler
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Lugh Crow-Slave
3771
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Posted - 2017.02.12 10:57:41 -
[24] - Quote
the reason T3s will always come up in a BB balance thread is simple
they have the tank of a BB they have the DPS of a BB
they have the sig speed application and mass of a cruiser
when all that is the case there is 0 advantage a BB has over a t3 cruiser
BLOPS Hauler
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Lugh Crow-Slave
3806
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Posted - 2017.02.22 14:42:48 -
[25] - Quote
Starrakatt wrote:Brok Haslack wrote: 1 T2 BB with webs & tracker-fit guns ( pulses, 800mm, blasters ), vs 1 T3 Cruiser. Armor.
10k tank plus resists vs 10k tank plus resists. With both fresh that'll be 10k in shields ( the BB ) vs. about 3k in shields. Hull differences should be about the same as shield. Who does the most DPS wins in theory. T3 may well have better resists.
T2 should win, even with the T3 on a close orbit at high speed ( to feck up tracking ). If not then we have a problem.
The issue is not 1 BS vs 1 T3c. A well fitted brawling BS should beat any most T3C brawler in s straight 1 VS 1 fight. I did, and still do it occasionally.
maybe if the T3 pilot is poor or the BB is fit to do just that. otherwise a T3C will have about as much DPS and tank but far better application and damage reduction when up against the BB
BLOPS Hauler
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Lugh Crow-Slave
3807
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Posted - 2017.02.22 16:33:52 -
[26] - Quote
aye its a hard but necessary mentality to break its common in new players but i have even seen vets that have a hard time with the idea.
i'm hopeful that CCP can tone down the T3s
if they manage to do a similar thing in all of the roles that they did with logistics (not better than a T2 just different) that would be ideal but i have a hard time myself trying to find a way to do this. T3s just do to many things.
E-war and command links would be easy to do but DPS i have no idea how to work that out with all four races nor exploration
BLOPS Hauler
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Lugh Crow-Slave
3811
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Posted - 2017.02.23 16:27:32 -
[27] - Quote
Cade Windstalker wrote:
I actually had a thought on this, and I've no idea if it's a good one or not.
The basic basic version is replace one subsystem per slot with an Amplifier Subsystem that operates similarly to the Pirate Implants, boosting the effectiveness of all the other non-Amplifier subsystems. Then give the basic subsystems themselves fairly low bonuses. So, you can either fit 4 Amps and 1 bonus, and get something very very slightly better than normal (for example 5% resists per level on the hull) but nothing else, or you can fit two or more and get exponential drop off in bonus power, for example a T3C could be fitted out like a Moa and have Damage and Resists but they'd both be at a lower level than the Moa's bonuses.
This keeps the flexibility but directly trades flex for power. Stuff like the Interdiction Nullifier that doesn't multiply well could either be removed to become an Amplifier or have a drawback added that goes down with Amps, so for example you could put a Sig Bloom penalty on the Nullifier so if you fit that you're bigger and easier to hit and lock, but that pretty much goes away if you fit nothing else. Want Cloak and Nullifier? You're going to make a trade off for that.
problem with this is it will almost always make the t3 worse than (particularly in your example) a t1 cruiser. at best there will be one or two t3s with a single viable set up and the rest of the line just crap :/
like i said best thing for t3 is to be about equal but different than the t2 cruisers
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Lugh Crow-Slave
3813
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Posted - 2017.02.24 10:10:05 -
[28] - Quote
PavlikX wrote:I support topic starter. BSs deserve more attention and love from CCP. There can be a lot of solutions, and main one - bring to them role bonus. Most of them simply have such bonus. It could be something similar to the BC - additional tracking and so on.
why BBs are fine they are not op or under powered. problem is there are OP ships that do the BBs job better
BLOPS Hauler
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Lugh Crow-Slave
3819
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Posted - 2017.02.24 10:11:28 -
[29] - Quote
Cade Windstalker wrote:Lugh Crow-Slave wrote:problem with this is it will almost always make the t3 worse than (particularly in your example) a t1 cruiser. at best there will be one or two t3s with a single viable set up and the rest of the line just crap :/
like i said best thing for t3 is to be about equal but different than the t2 cruisers I feel like you could adjust this by tweaking the bonuses and base stats on the ships. Like, there's no reason a tanking module has to just provide resists, it could also provide base HP or something as well. The values could also be tweaked so that, for example, you can get 2 bonuses that are greater than a T1 ship's but not equivalent to the 4 specialized bonuses a T2 hull gets. The general idea being that you don't really want to pick just one thing to be good at, you want to do something like be like T2 ship X but with Y attribute, like an EWar Cruiser with a lot more tank, or a Logi ship that's faster than normal or something like that. To me it feels like the two main problems with T3s in general are the high natural EHP they get from T3 resists, and the extra bonuses they get over a T2 ship. For the T3Ds it's the basic hull bonuses combined with the mode swapping, and for the T3Cs its the ability to pick five different bonuses, all of which are about at the level of a T2 ship's bonuses, which allows you to basically min-max something that's better than a T2 ship because you can pick and choose to a large extent and because most of the bonuses aren't actually worse than a T2 hull, especially the overall effect of the tank subsystems on a naturally tanky T3 hull.
the problem is doing two things meh is almost never as good as doing one thing well. maybe there is some sweet spot that could balance this but no way in hell CCP hits it. lol
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Lugh Crow-Slave
3832
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Posted - 2017.02.25 06:23:15 -
[30] - Quote
Arthur Aihaken wrote:Instead of nerfing T3C we need new T3B - then it won't be an issue. Skip the T3C rebalance and focus on the other ships that need it instead.
yeah it's not like they are 0/2 when it comes to balanced t3s

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Lugh Crow-Slave
3834
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Posted - 2017.02.25 10:35:36 -
[31] - Quote
Kenrailae wrote:I've wanted escort/light carriers for years now :(
we have those
chimera nid thanny and Archon
and if you mean something even smaller what niche is open they are needed to fill?
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Lugh Crow-Slave
3834
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Posted - 2017.02.25 13:38:04 -
[32] - Quote
Kenrailae wrote:Lugh Crow-Slave wrote:Kenrailae wrote:I've wanted escort/light carriers for years now :( we have those chimera nid thanny and Archon and if you mean something even smaller what niche is open they are needed to fill? actually.... if you look those are called carriers.
yet they fill the same role
is it that you just want the name "light carrier" on a ship or is there a niche that they are needed for?
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Lugh Crow-Slave
3834
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Posted - 2017.02.25 13:40:15 -
[33] - Quote
Brok Haslack wrote: Escort Carriers ( smaller than the big ones ) could be fun. Flights of 7 drones in a special Battleship?
we used to have 10 but it was hard on the server so they cut it in half and doubled the effective DPS
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Lugh Crow-Slave
3834
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Posted - 2017.02.25 14:47:20 -
[34] - Quote
Dior Ambraelle wrote:Lugh Crow-Slave wrote:Kenrailae wrote:Lugh Crow-Slave wrote:Kenrailae wrote:I've wanted escort/light carriers for years now :( we have those chimera nid thanny and Archon and if you mean something even smaller what niche is open they are needed to fill? actually.... if you look those are called carriers. yet they fill the same role is it that you just want the name "light carrier" on a ship or is there a niche that they are needed for? According to the original design from the contest in 2010, these should be BS sized carriers. I imagine them with the ability to control 1 light or support fighter squad, while can hold maybe 3. Able to move free in hi-sec but can't use accel gates, to prevent using them in incursions and on missions. Maybe a refitting ability, so they can be used as a kind of mobile base. Remote rep/boost bonuses, no ewar resistance, no command burst, no entosis link, no whatever else you usually put on carriers that would make these ridiculously OP. Niche roles for these could be - cheap and fairly weak mobile bases to store modules and refit other ships - BS sized logistic ships: more range and efficiency than cruisers, probably primary at all times - anti-structure platforms in hi-sec maybe? or you need fighter bombers for that?
oh yeah that doesn't seem broken at all. not only do they have RR but they can kick out 1kdps and refit off each other. just like the old carriers that were broken beyond belief only this time they will be even cheaper to field
again i didn't ask what role would be given to them i asked what role needs filling
high dps super logi is not something eve needs
the roles you listed are already filled by other ships in eve
orca/nestor the T2 logi is BB logi any BB or ABC
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Lugh Crow-Slave
3842
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Posted - 2017.02.26 00:03:47 -
[35] - Quote
Dior Ambraelle wrote: I don't know what roles still missing from the game. Could you name a few please? Also, is it really necessary for every ship to have a niche role? Can't we make something to increase the variety, or because it's an interesting idea? What niche role do the attack battle cruisers have? Having oversized weapons is a niche? Why don't we have destroyers with medium guns and battleships with capital guns then?
adding ships for the sake of adding ships causes nothing but balance issues.
just look at how OP you tried to make it
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Lugh Crow-Slave
3842
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Posted - 2017.02.26 00:06:01 -
[36] - Quote
Arcturus Ursidae wrote:The new carrier fighter functionality is good and interesting but there is a big gap in skills between battleships and carriers. There is probably some value providing a bridge ship that starts to make use of fighter skills while still not having the full complement of capital skills.
Whether it fills a niche is a different question.
so it comes out you want a ship with the perks of a carrier but none of the restrictions.
while on papper it may look like it takes a significant amount longer to fly a capital the gap is not that big between a well skilled BB and getting into a Dread. one of the things that makes eve great is how things happen slowly the lack of instant gratification is what makes achieving something worth while
BLOPS Hauler
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Lugh Crow-Slave
3842
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Posted - 2017.02.26 02:17:11 -
[37] - Quote
Arcturus Ursidae wrote:I think expanding use of good gameplay functionality is a good thing and that to a certain extent new shiny ships sell subscriptions.
As for skills the cost is large and the training time is fairly large, you also pretty much need the lot before stepping into one.
Previous posters idea was probably overpowered doesn't mean there isn't some value there in the idea.
your right we should also have a BB sized dooms day
carriers as they are right now are a ship built to support capital fleets and supers by removing sub caps off the field. this is balanced by their vulnerability to other capitals. you give this functionality to a sub cap and you will have a monster even if you limit it to only one fighter group. Don't get me wrong i see where you are coming from. I was disappointed when they decided not to give fighter bombers to carriers when they did the pass. These are a lot of fun to use but there are not many times i can go out in my wyvern; but i recognize why carriers could not use these and understand that sometimes balance has to come before gameplay.
issues ballance wise right off the bat
even one flight of light fighters can get to 1kdps with out giving up much in the form of tank or dps
these things would totally make standard carriers useless particularly if they were the standard ~150 mill of a battleship. you could field far more of these for the same price and they would be able to kill off the fighters of any carrier with ease.
they would hard counter any other drone boat making drone boats far less viable in most areas of the game
another issue is the NSA either these ships can't use it meaning they will be largely useless in small numbers or they can making them the new go to ship for gate camping WT.
the only way i could see these being balanced at all is if there were heavy restrictions placed on them
sig and speed slightly worse than normal BBs
tank of T1 cruiser
reduced fighter HP
this would mean you would have to warp these in at range and use them similar to ABCs
even then a few hyper-spacial rigs and they will still mow down small and solo gangs in LS, be use widely in HS wars and be a nightmare in large numbers.
that said when you have to put heavy penalties onto an idea you probably should rethink the idea in the first place
BLOPS Hauler
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Lugh Crow-Slave
3849
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Posted - 2017.02.27 08:16:44 -
[38] - Quote
not only would that require reworking the fighter code but you would have less DPS than a drone boat with V drones.....
4 fighters is 500 DPS in a max DPS fit. that is counting the missile salvos they are also far easier to remove from the fight than heavy drones and you lack the utility of using smaller drones like a drone boat would
and again
no to any ship with more than five fighters its bad on the servers.
Keep shooting ideas though
i want to fly this IDEA but i don't think there is a way it can fit into eve
BLOPS Hauler
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Lugh Crow-Slave
3853
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Posted - 2017.02.27 10:42:07 -
[39] - Quote
Kenrailae wrote:Thing is there are about 20 different ways to do this.
Could go T1 new BS hull, T2 BS, capital, hell there are even ways a BC hull argument could be made....
Then you would decide on NSA on subcap hull possibilities or no
Then there are arguments for everything from 1 tube to 5.....
Then you have all the arguments for how does it behave... does it sit and tank, does it try to avoid a fight, etc etc etc.....
What that all really means is by the time you get done looking at all those options there is someone who is going to have a problem with every single one. Rather than nitpicking the particulars of one out of a multitude of ways this concept could work, why not just a 'Do it CCP' or 'Don't do it CCP'?
you're right why work to find a workable idea either don't do it or just toss it in and spend who knows how many resources trying to balance it after
BLOPS Hauler
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Lugh Crow-Slave
3853
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Posted - 2017.02.27 10:43:38 -
[40] - Quote
Buchatar wrote:Toying with the idea of a Battleship carrier for a moment that can provide logistics and flights of drones/fighters.
Limit the assisting fitting of ships to frigate or destroyer hulls exclusively. I can imagine this keeps it as a support to fleets of that makeup. In all honesty I'm just spit balling to promote discussion.
who is bringing along a BB in a frig/DD gang? and how many frigs and DD can last 60s to de-agro and refit?
also why would a carrier have any form of logi?
BLOPS Hauler
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Lugh Crow-Slave
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Posted - 2017.02.27 11:33:03 -
[41] - Quote
Kenrailae wrote: Because sitting here arguing over specifics of a concept CCP and maybe the CSM will ultimately decide on is a far less useful use of energy than gathering support for a concept and getting CCP's attention that it's something we want, and letting... IDK, the game dev's decide on the specifics of it? Then giving feedback and critiques after it hits the test servers.... *shrug* that's not at all sensible, we should sit here and keep arguing over whether it has 2 tubes or 3, is red or blue, and how many fish are on it, right?
the more people manage to flesh out the idea the more cpp and csm will have to work with just
HEY I WANT A LIGHT CARRIER PLZ!!
isn't going to go anyplace.
if you have better things to do then talk about it then don't lol no one is making you. just go I WANT ONE TOO!!! and be on your way
BLOPS Hauler
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Lugh Crow-Slave
3853
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Posted - 2017.02.27 12:10:33 -
[42] - Quote
Lugh crow-slave wrote:
the only way i could see these being balanced at all is if there were heavy restrictions placed on them
sig and speed slightly worse than normal BBs
tank of T1 cruiser
reduced fighter HP
this would mean you would have to warp these in at range and use them similar to ABCs
even then a few hyper-spacial rigs and they will still mow down small and solo gangs in LS, be use widely in HS wars and be a nightmare in large numbers.
that said when you have to put heavy penalties onto an idea you probably should rethink the idea in the first place
Quote: i want to fly this IDEA but i don't think there is a way it can fit into eve
pointing out why an idea doesn't work is just as valuable as posting the initial idea.
just posting an idea then another idea will not get you a refined idea.
some people post ideas others poke the holes they see in them. were any of my counter points in this thread meritless?
BLOPS Hauler
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Lugh Crow-Slave
3853
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Posted - 2017.02.27 12:54:35 -
[43] - Quote
how do you plan to make an idea better if you don't first get down to what is wrong with it?
if i was just saying
"no that's dumb" or "nah" i would get where you are coming from but i generally have been explaining why X wont work.
hell i even pointed out the problems with the idea i put out.
as for how many tubes i'm not sure on this at all. on the one hand making it morel than even one tube means you will have to add in extra code to limit the number of fighters in each tube and who know how hard that could be. At the same time making it only one tube detracts a bit from the micro management though for the most part this only ever comes into play with superiority fighters.
BLOPS Hauler
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Lugh Crow-Slave
3854
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Posted - 2017.02.27 13:37:34 -
[44] - Quote
.. . The reason for extra coding and fighter reduction was explained. 1 full flight of fighters can easily reach over 1k dps this is extremely high for a t1 battleship without making significant fitting sacrifices. A damage reduction doesn't work because the 33 mill per squad fighters will not be worth the isk at that point. With two tubes you now have either over 2k dps or fighters not worth the isk.
Lol 2-3 highs to limit FSU? Most cariers only fit 3.
I'm not sure what you were going on about with the nsa that is just something that bonuses locking and ewar resistance for the fighters and carrier
Edit since it went to the second page and you didn't quote the parts you were responding too I'm not sure I fully understood but I think I got it
BLOPS Hauler
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Lugh Crow-Slave
3854
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Posted - 2017.02.27 14:09:13 -
[45] - Quote
Ooh see if had no idea you were responding to my idea with the two tube thing.
And yes if we have these things 1k dps and ewar that would be pretty broken. And when most t1 bbs struggle to get over 850 dps 1k is alot.
Also with out again a code re-write you can't have one tube of light and one of just superiority. Unless that was a typo and you meant support I'm not sure. As for the nsa they don't need it battleship lock times are fine and the battleships don't need ewar resistance either. To be honest let me play around a bit I think if they can't fit the FSU either their dps does drop around the 850 mark depending on the number of lows given. With that and no ewar bonus but still given two support fighter tubes and one light fighter tube, two total tubes. It may become workable.
I would say ensuring these things could not maintain solo viability would still be important. So low base hp for shield variants and at most 2 mids for the armor ones
BLOPS Hauler
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Lugh Crow-Slave
3854
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Posted - 2017.02.27 14:39:47 -
[46] - Quote
@cade
1
There are only 2 ewar bbs and they are only a very niche ewar
2 there is only one blops with an agility bonus and it is useful.
3 blops have 0 need to gain ewar as that role is filed just fine by the recons
4 as a class blops are already incredibly well balanced so are all the ships used in a blops fleet. Each one has a particular role and no one steps on each others toes. They do all this and still maintain balanced in the overall meta. If there is any class that does not need a rework it's blops
BLOPS Hauler
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Lugh Crow-Slave
3854
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Posted - 2017.02.27 14:43:11 -
[47] - Quote
Arcturus Ursidae wrote:How about this.
Escort carrier type battleship
2 - 3 tubes depending on balance issues. Problem needs to be able to do several hundred DPS though.
Restrict it to space superiority and support fighters.
Bonus to fighter speeds
Concerns about DPS are relevant so the ship could have no damage bonus but fighter costs are also relevant so perhaps restrict number of fighters in the tubes (we know different fighters do have different squadron numbers) and have a damage bonus (maybe even racial)
Allow it to fit a defender launcher. (Don't feel this makes the destroyer platform obsolete but provides fleet utility)
No command bursts
No fighter support units
No jump drive or capital skill requirements
Not sure about network sensor array probably no.
No Requirement for 1bill of capital skill books and two months of training time before being able to experience fighter functionality.
Now you have a battleship sized anti fighter/bomber platform providing a stepping stone to full carrier.
No idea if it's balanced as per above posters comments specifics of any ideas will always need further balancing and strength will vary depending on whether it is a fourth battleship or T2 battleship platform.
I'll be back once iv slept but I need to start off just letting you know that even a nid and thany just barely get 300 dps out of superiority fighters and do to the near perfect application that would at the same time be to high and to low for this ship lol
BLOPS Hauler
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Lugh Crow-Slave
3854
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Posted - 2017.02.27 14:46:00 -
[48] - Quote
Cade Windstalker wrote:they need CCP to find the balance between massive range EWar and not-full-strength EWar.
Other than the laughably weak ecm fighters that balance is there the only problem is they are not worth losing 1/3 of your dps
BLOPS Hauler
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Lugh Crow-Slave
3854
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Posted - 2017.02.28 00:09:42 -
[49] - Quote
Cade Windstalker wrote:
I was referring to the Inertia bonus on the Sin *and* the speed bonus on the Redeemer. Both of these feel like bonuses begging to just be baked into the hulls they're on. They may be useful but they're also not that powerful compared to other bonuses, and one thing that we've pretty consistently seen through the tiericide is bonuses like this just baked into the hulls and replaced with something that either scales better or is more interesting.
except the speed bonus on the panther and agi on the sin are incredibly useful.
Quote: Also a fair point, but to me this seems like more of an argument *against* the Window than anything else. If nothing else the hulls could get a moderate bonus to EWar as a role bonus without breaking any of them terribly or eclipsing the Recons.
except that the widow is one of those nice E-war BBs it does something no other ship in the game does and that is an extremely powerful ECM burst. only an idiot fits this thing for full ECM rather than bridging a falcon who does the job much better and cheaper. Blops don't need E-war tacked on. Each blops has a role and each one does it incredibly well.
you say the sin an panther should just have those bonuses backed in and get new ones. this only shows that you do not understand how powerful they are. take them on their own and yeah they don't seem like much but combine them with the cloak bonus and you begin to see it. the sin can get into warp faster than your adv cruiser and it's almost impossible to de-cloak a panther that can begin to approach ab speeds cloaked this can then be combined with pulsed mwd cycles to rapidly re position at speeds over 3km/s. [/quote]
Quote:
While I generally agree that they're not OP or nearly as worthless as they were when they were basically only used to bridge T3Cs around, I still feel like they could safely be tweaked and buffed without becoming OP. It feels more like they're used these days because they're slightly more affordable for an older and more ISK-rich Eve population, and because nothing else really does what Black Ops BSes do, not because they've magically changed somewhere in the last 3-4 years from when they were basically considered mobile bridges for either small-scale Logistics work or hot drops.
[/list] the reason they are used more now is not because they are more affordable. there was a very slight balance tweak to them along with indirect buffs in the changes and additions of other mods to the game. and they are in an extremely good spot.
for the most part the only reason ppl think they need a ballance pass use an argument like "widow has ewar they should all have e-war" "sin has agi buff i dont understand it so it should change" "blops haven't seen a major pass yet so they should get one"
now nothing is perfict and im sure the bass stats could be more fine tuned but things as drastic as bonuse changes are not needed and would servve only as a way to risk upsetting the balance.
take for example if you gave them racial t2 e-war. the redeemer would become vastly more valuable than the other three followed by the sin. where as right now there is slightly more use of redeemer and widow but only because they tend to be the most attractive looking to new blops pilots. go and look at people who have flown them regularly for a while and you see an extremely even spread.
BLOPS Hauler
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